Being about halfway through Baldur’s Gate, my mind cannot help but wander to the next game, Icewind Dale. IWD, as it is commonly abbreviated, drops many aspects of Baldur’s Gate, like the FedEx quests, NPC collecting/side quests, and most of the role-play puzzles and pieces. It’s more of a straight hack-and-slash type, with faster leveling up and higher character cielings.
Icewind Dale allows you to create 6 characters from scratch, which gives you much more freedom, choice, and control than you had in BG (although BG does allow a multiplayer option where you can create all PCs, but that’s a ton less fun). From there, the two games play pretty similarly; same interface, same spell animations, etc. Both are in the Black Isle Advanced Dungeons and Dragons PC role-playing game category, after all (or BIAD&DPCRPG, as I like to abbreviate it).
So from my earlier BIAD&DPCRPG shopping spree, I have installed Icewind Dale and Icewind Dale II, along with the updates, Heart of Winter expansion, and Trials of the Luremaster add-on. Right away this is a positive, because in EastHaven you are allowed to buy these fantastic things – potion bags, scroll case, and gem case! Never again the problem of 16 inventory slots….oh happy day.
So anyway, we’re onto the happy party making. IWD is nice enough to come with a decent selection of player portraits (which are not all NPC duplicates, thank you), and a decent soundset selection (6 more with HoW installation). I supplement this with a fine selection of Icewind Dale portraits online, and make a few of my own from other game art. So I have 6 characters, which can look like 100 different photos, sound like 42 different soundsets, and be a tremendous range of race/class/multi-class/dual-class options. The sky is the limit…and yet, it’s not enough.
There are tons of guides online for character creation, like the usual Gamespot and IGN, but the best of them is, as with BG, Dan Simpson’s massive walkthrough. This incredible text file even includes OTHER people’s ideas for party creation – it goes from balances, to power-gaming abuse of dual-classing, to fighting the whole game witha 3-character party. We’re going to use a little bit from each one of these to make my perfect, master party.
Here are the things every party absolutely needs:
- Fighters – front line folks to do damage and ‘tank’
- Priest, to heal and use supportive magic
- Rogue, for hiding, scouting, lockpicking, trap finding/disarming
Here’s a list of what I actually want to have, all in this party:
- Leader with high charisma for party interactions – Paladin or Bard works, Paladin better for front line
- Wizard – preferably two (or one + bard)! – to cast spells, write magic – two helps ensure all spells are learnable.
- Druid, for the better selection of spells than clerics
- Fighter, for raw weapon specialization/grand mastery, high Con. Probably Dwarf.
- Thief for the aforementioned skills, ranged attack, scouting and backstab – mainly traps
- Second line fighter, for ranged attack, spears, etc.
Proficiencies I’d like to assign:
- 2 for Great Swords, a common weapon in the game, and Bows when not using those
- One character with Axes, for 2-handed axe, battle axes, throwing axes – also using Crossbow.
- Blunt weapons – flail, mace, hammer for cleric
- Long swords
- Spears for the +5 spear – probably Bard, second line fighter
- Quarterstaffs/darts/slings for the Wizard (unless of course they are a fighter also)
- Someone stuck with short swords?
- And of course someone using shields. Probably the blunt weapons user, and maybe a fighter.
This leads to a fairly secure roll-call for the front line characters:
- Female Human Paladin – party spokesperson, front line fighter, some healing/magic later one. Possible great-sword, or like BG, sword and shield.
- Male Dwarven fighter – my axe-wielder, crossbow man. Huge Con and Strength. Not bright. (My Minsc?)
After this it starts getting difficult. I’m thinking Bard, Druid, Thief, Mage – but that leaves me with little in the way of 2nd line fighters. I want the Ranger’s two-attack dual-wield thing, and a great archer – given the amount of combat, a 3rd warrior type is just what the doctor ordered, and a Bard won’t cut it easily. So let’s go over each option.
3) The Bard – this is a definite for me. I don’t often get to go through these games with a Bard, and being that there’s little other way to get a 2nd line wizard spellcaster, a Bard is perfect. Pickpocket skill so the Thief can worry bout traps, party-buffing, backup fighter/archer, and backup spellcaster – all in one! Fantastic. I am picturing Callien Cane as my bard, using longsword, spear, and bow, learning spells, and keeping the tales of the party’s deeds, with a certain amount of poetic license. Downside – duplication of skills, from weapons to rogue to spells to high charisma.
4) The Druid – again, I want a Druid. Clerics like Branwen and Yeslick I used for all of BG, and Druids might make more interesting party members. Human, elf, half-elf – whatever works. I would start out as Fighter, if I did Human. *If possible, this character would make a good dual-class option, starting out as fighter? Ranger would be ideal. Downside: True Neutral, weapon restrictions (possibly, how does this work with dual-class?), possibly worse spells than cleric?
5) The Thief – I have a vision, again, of a halfling thief. Now I could go with fighter/thief on this…lots of guides seem to recommend that. But I don’t want my guy levels behind everyone else; with a thin front line, he’ll need higher XP as soon as possible. Spivey is the halfling thief I was working with in my previous game attempt. Downside: multi-classing him with Fighter means slower leveling, less HPs. Single-classing him means he has less to offer. Hmmmm.
6) The Wizard – dark and brooding necromancer, power-hungry invoker, or lawful good transmuter? Lots of options here. There used to be an IWD cheat of sorts, using the Conjurer for no real spell loss. No such luck anymore – HoW expansion remedies that. So I have to choose some schools to lose. *This character would make a great dual-class option, starting out as fighter, or – more interestingly – as a cleric…have access to some cleric spells, and be able to use hammers/flails etc instead of silly mage stuff. Sounds…excellent.