The group arrived in Kuldahar, with villagers anxiously asking them for details. Many were surprised to see them alive, but then disappointed when told that the expedition was not yet done. Mirek’s family heirloom was returned, and in turn he gave Kaylen a magic sling to replace her normal one. The party dispersed after that, with Venecia selling all the high-quality weapons to Conlan, Callien heading off to Orrick’s tower to buy some spells, and Rolf heading to the tavern. Spivey headed to Gerth’s equipment shop to sell the jewels he had collected. After a night’s rest, the party was ready to head out to the mountain crypts again.
The fourth tomb beckoned, although this time with one less enchanted skeleton lord. The party was soon hacking through skeletons, relying more on missle attacks. The crypt had a second level downstairs, where a circle of coffins were placed. The wight and zombie presence was large, but with Venecia and Rolf at the front of the party, soon all enemies fell. They searched the catacombs and found another sanctum key, and Callien found several more scrolls stuffed in various areas – Color Spray, Invisibility were both added to his arsenal.
Soon only the last crypt stood, a massive door towering above the party. It lurched open, and the inside was quiet – the first time they had not been assaulted on sight since setting foot in the Vale. Statues, flags and carpetting all seemed to swear homage to a black wolf paw symbol. The main chamber had more skeletal guards and undead, and huge vats of green liquid with human remains in them. They dispatched the skeletons, and Callien leafed through the book on the altar, which was made from human skin. The writing was in blood.
They went down passages to the east and west, Spivey ahead detecting traps. He missed one, a trap on a coffin that stunned him with a Color Spray while the rest of the party was behind. Skeletal guards popped out of several closets and secret rooms, and the party destroyed them all while Spivey lay unconscious. Eventually he awoke and Callien helped him to his feet, ribbnig him about his trap detection abilities – the two rogues were forming an odd bond.
Soon they were opening the main doors, where a skeletal mage named Mythos began questioning them, huge barbaric skeletons all around him. Venecia took up the conversation, dismissing necromancy as an affront at its core; the two spoke for some time, a tense moment for the rest of the battle-weary group. Finally Venecia implored him to allow them to continue without a battle, but Mytos was not up for it. The group closed ranks and attacked Mytos with missle weapons, dropping him without much effort. Behind him was a huge shadow, Myrkul’s Sending, which they destroyed. Jaylen found a dagger specifically for mages in a nearby chest, and kept it for future use.
(Side note: this was a momentously bad battle on my first attempt. Jaylen was killed, but we had made it through unscathed otherwise. Rather than reload, I dual-classed Kaylen to a Druid, just so she could read the priest scroll and resurrect her brother. However, I have decided it better to dual-class Kaylen during Dragon’s Eye, at level 6 or 7, to rack up those fighter HPs and bonuses. So for now, I reloaded. :D)
They proceeded down a long, steep path, leading lower into the crypt depths. Spivey noticed a secret room, where a mummy attacked; Kaylen and Jaylen fought it, cornering it together with their +1 magic weapons. The mummy’s crypt had a few spells, again going to Callien, and Rolf picked up the Finest Light Crossbow, which shoots much faster than his regular heavy crossbow. Jaylen healed everyone while they prepared to open the second level doors.
The long hallway that lead into the second level was trapped, which Spivey found mid-step. Skeletal knights and huge skeletons attacked from all angles, and the party retreated to the entrance room, forcing the enemy to fight two at a time. Eventually the flood was over, and it was on to the main chamber, where Imbued Wights and a Skeletal Mage awaited. This battle was huge – the Magic Missles coming from the wights hurt, and the army of undead, especially the archers, were troublesome. Eventually the heroes persevered, destroying nearly a legion of undead. they moved on to the four passagewayd, fighting more wights, and picking up several wands – one of Magic Missle, one of Armor. Most importantly, they picked up a Black Wolf Charm, which granted the wearer +10 hit points and +1 AC. Rolf wore it for now, and with his 19 Constitution, he became quite the formidable warrior.
They rested in one of the lockable chambers, with Jaylen healing them all overnight. Soon they were going through the massive gear-doors into the 3rd level, again filled with more undead. The spectral knights attacked invisibly, but were destroyed. Mummys were hacked by Rolf’s magical axe. Another army of undead were smashed to bones by the group, either through protracted missle attacks or straight-up hack and slash. Soon, the last door was open, and a giant barbarian spectre greeted us.
Kresselack, a spirit doomed to this tomb, told us of a priestess of Auril that is threatening his Vale, and the city of Kuldahar. We tried to avoid promising to kill her, instead focusing on the plight that ails Kuldahar, but Kresselack would not assist until we performed this service. His stories of creatures being brought here did mesh with that Ogre issue from Kuldahar pass, however.
They went back outside of the crypt and to the Yeti cave they ransacked earlier – and as expected, there was a priest of Auril. Venecia talked at length, gathering details of the priestess’es faith and tenets. It became clear that she was bent on destroying Kuldahar, which they could not allow. When her hood dropped – it was Lysan, the barmaid from the tavern! Callien’s jaw dropped at his potential life partner being a covert priestess. There was a quick, bloody fight, during which Auril charmed Venecia (that’ll teach her to ask about faith), and then silenced the rest of the group. Luckily, weapons do plenty of talking, as arrows interrupted the remainder of her spells, and she and the Yeti were soon handled. They plundered her magical morningstar and took the Yeti pelts for Conlan. A shadow appeared, gave thanks for setting him free, but did not give more detail.
Kresselack was pleased with the group, but admitted he was lying about knowing the source of the distrubance. This greatly angered Venecia. Instead, Kresselack offered the goods in his coffin – his sword, a huge Two-Handed weapon, and the Cradle of Mielikki, a scimitar which Kaylen grabbed. They also grabbed his armor and helm, and then headed back to Kuldahar to report to Arundel.
Arundel was not happy, but said the group should next try a cultish temple in the mountains, to obtain the Heartstone Gem, for potentially scrying the identity of the unknown aggressor. Before heading out, they stopped at the tavern, where the bartender was good enough to hand over Lysan’s things – a cloak that protects against the cold, and several priest scrolls. Jaylen kept them all.
The Temple of the Forgotten God was a day’s journey, and as the party arrived a Verbeeg was fleeing. It sounded like the temple had just been attacked by another group – and upon investigating, it did appear they were ransacked. Acolytes and Verbeegs attacked us without letting us explain. Luckily the acolytes could always be hit by arrows, disippating their spells and rendering them harmless. the verbeeg were nastier, but still not deadly. Then, a ways into the temple, some traps hit, knocking people unconscious. Jaylen had no choice but to use his new spell, Animate Dead, knowing full well that Venecia wouldn’t like it.
Skeletons appeared, fighting off the Verbeeg for them, and the tide turned. Afterwards Venecia exploded with rage, going on about necromancy and all the inherent evils within it. Jaylen simply said he was saving their lives, and doing the right thing, given the circumstances and their mission. Kaylen seperated the two, but Venecia did not take the newfound abilities of her childhood friend lightly.
Spivey scouted out the second level, coming upon some Verbeeg and Acolytes in groups. the single acolytes he and Rolf took out, with Bow and Crossbow respectively. They followed a long hallway down to the third level, disarming traps in side room and gathering treasure along the way. Callien picked up a beautiful Bastard Sword, with blue glowing jewels, which lights a flame upon a successful hit. Spivey got a suit of Shadowed Studded Leather, improvnig his stealth abilities. Eventually they came to the mantle where the Heartstone was – which was now empty. An acolyte and verbeeg had been killed by poison.
On the way out, Callien went down an unexplored hallway, visiting a library to pickup some books and a scroll. He was cornered by a Verbeeg, which he did not see until it was too late; in an impressive show of cowardice, Callien raced around the large table in the room, firing arrows at the giant while he dopily chased him around the long way. After about 20 arrows, he dropped, and Callien escaped.
Arundel took this news even worse – but, with the vial of poison, he was able to direct the group to the Dragons Eye volcano, marking it on their map. Callien headed to Orrick’s tower to buy a Melf’s Acid Arrow scroll for the journey, after hearing of the trolls in those caves. The rest of the group relaxed at the inn, none too eager for another trip into the mountains to start the newest chapter of Arundel’s search. Kaylen decided to spend her time with Arundel, learning of the druids of Kuldahar, their precepts, and how to go about joining their ranks.
Next: character spec’ing, Dragon’s Eye, and Too Many Trolls to Handle